AI Insights · Timothy · July 2022
Top 5 Roguelike Games in Colombia: Q2 2022 Performance Review
An overview of the performance of the top 5 roguelike games on a unified platform in Colombia during Q2 2022, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 roguelike games in Colombia showcased varied performance metrics across downloads, revenue, and active users. These insights, sourced from Sensor Tower, offer a detailed look at the trends for each game.
Saint Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. experienced fluctuations in its weekly revenue, peaking at around $5.8K in early June. Weekly downloads gradually increased throughout the quarter, reaching 450 by the end of June. However, weekly active users saw a decline from approximately 24.9K at the start of the quarter to about 20K by the end.
Diablo Immortal by Blizzard Entertainment, Inc. had a strong start with weekly downloads hitting 173.6K in the first week of June, though this number dropped to 3.8K by the end of the month. Revenue peaked at around $8.3K in mid-June but decreased to $4.5K by the end of the quarter. The game also saw a significant drop in weekly active users, from 128.5K to 30.7K during the same period.
Hero Wars: Alliance RPG from Nexters Global LTD showed a peak in weekly revenue of approximately $2.4K in early June. Weekly downloads were highest in early May with 2.7K but settled around 806 by the end of June. Active users decreased from 9.8K at the beginning of the quarter to about 8.5K by its close.
RAID: Shadow Legends by Plarium Global Ltd had a steady increase in weekly downloads, peaking at 2.1K in late June. The highest revenue was around $1.7K at the end of May. Weekly active users remained relatively stable, fluctuating around the 3.6K mark throughout the quarter.
AFK Arena by Lilith Games had a moderate performance with weekly revenue peaking at around $1K in early May. Downloads saw a decline from 276 in mid-April to 164 by the end of June. Active users also dropped from 2.7K at the start of the quarter to about 2K by its end.
For more detailed insights and data on these and other games, visit Sensor Tower.